You are expected to have perfect control over Zero's aerobatics by the second level, where spike pits stretch interminably and slime-coated ramps plunge you to your doom before you can ever get a look at what you're supposed to do. Shame that it's largely forgotten. That's been remedied here, and the action in this game moves along at a brisk pace. His immense journey will take him through forests, beaches, caves, volcanoes, a toxic waste pool, and a paper factory. Like in Cool Spot the levels in this seem pretty tall and not just a straightforward run across the ground to the right. All I can say is thank god for opening cinematics: Zero receives a telegram from his forest homeland stating that a villainous lumberjack named Jacques LeSheets is cutting down all the trees for his paper factory. Except that Zero can carry hundreds of the little things and can throw them with such force that they ricochet off of walls, ceilings, floors, any of you garden variety surfaces.
My Super Nintendo squirrel finally makes it past the bloody lava diving section, only to lose his last hit point to another tiny enemy hiding behind a pipe. Actually I feel a bit bad about throwing shurikens at this guy; partly because all he's done to me so far is shuffle up and down the wall I need to jump up to get out of here. Anyway, the other important move you get from B button is the swoop: Here's where we start to see that he is really Zero, the Kamikaze Flying Squirrel. I suppose what it comes down to is that I found the enemies irritating and no fun to either fight or avoid, and that just sabotaged the whole experience for me, as the bastards are everywhere. I'm just going to go stick my head in a bucket of water for ten minutes then come back to this. My plant phobia is entirely natural and justified.
The audio content is passable, but not spectacular. But what the heck is going on here, you ask? The title character is clad in a bandana and ripped jeans, employing shurikens and nunchuks to dispatch his enemies. Seems like that'd be a good place begin my search for Mr LeSheets. I've only got 35 left, but if I duck down while attacking I can switch to a short range nunchuck move instead. Fans of the Aero the Acrobat series should remember that Zero was Ektor's right hand man, er squirrel, in the Aero games. Fortunately there's no time limit in this though so I'm free to explore to my heart's content.
That's what I get for finally succeeding at something. He moves so fast and is so hard to control, you'll find yourself plowing into walls and floors with alarming frequency. Zero can eliminate his enemies by executing his trademark Kamikaze Slam: spinning in the air and crushing the unlucky adversary. Plenty of checkpoints around for when I lose a life too. The music doesn't really suit the levels, and you'll wish for more dramatic sound effects like Zero's decent howl. I guess from now on I'll have to make damn sure to only bounce on them as much as I absolutely have to and then move my furry little tail elsewhere before I lose it. Dazzling graphics might've made Zero a new video game super-star, but difficult controls bring him gliding back to Earth.
Then again, maybe it was because Sunsoft didn't do much with the game because they decided to make the previously mentioned Acro-Bat their mascot. He gets word that his home forest is being marauded by an evil lumberjack, and goes off to set things right. Just be careful about pulling off such fancy maneuvers in tight quarters. The A button is the loafer of the bunch, with only one move tied to it: the shuriken toss. Arcade Spot will bring you the best games without downloading and a fun online gaming experience on the internet. Boogie's feature on: Support our sponsors! He must use kamikaze spins, dives, tail-spins, and more as he zips through rugged terrain from the forest to the mountains, from beaches to volcanos until he reaches the abhorrent paper factory. Good luck steering Zero in his Dive Attack; watch the lengthy demo to see what you're struggling to accomplish.
His other moves -- including an aggressive long-range Flic-Flac attack, spin, and martial arts skills -- are much simpler to pull off and give him lots of cool things to do. In fact, you could argue that Sonic was a rip-off of Mario with a speed gimmick along with it. Fortunately Zero can survive a hit as long as he has some Z shaped hitpoints left. And as for Sunsoft, she brought to life Blaster Master and Aero the Acrobat. You could use this move for just about anything, whether you're trying to hit an obnoxious or as some might say, squirrelly enemy, or just trying to recover from a botched jump. If I screw this up a couple more times I'll be put all the way back at the start of the bloody stage again. Who even set all this crap up anyway? However, if you have the patience, Zero has the game.
The sound effects are short and uninspired, and the few digitized yelps of Zero attacking with his nunchucks are muffled and get irritating fast. Sometimes it was a little too vanilla and the pace of the game was just a little slow. At least in Aero, the circus theme was consistent, but in this game, every level consists of the same things; going through the same paces over and over. Imagine, flying through the trees, hurling shuriken, and kneecapping lumberjacks with a flick of the stylus. Along the way, Zero will meet up with a wolverine named Quicksliver and more of LeSheets' henchmen.
You must not read these posts if you're concerned about -- spoilers --. Ektor isn't big on vacations for his henchmen and tells Zero that he can't leave. You may remember Zero from his video-game debut in last year's Aero the Acro-Bat. The game is also far too demanding. You'll also see a lot of movement and animation in each of the levels. ProTip: Inflate this bellows with three Jumps, and you'll create a secret room with goodies. He's Zero the adventurous squirrel.