They're far away enough that you can just reload and keep chucking them, +2 magazine is negligible. Characteristics This weapon deals primarily damage. This weapon has many advatages over the original, including fire rate, magizine size, and damage plus it can proc Sequence which is also great to have! Damage Penta is one of the strongest weapons in the game, this should be last on the list of weapons to monkey with. Overall I see Napalm Grenades as a fantastic addition and it makes the Secura Penta more powerful and subjectively more fun to play. The problem isn't Secura Penta. S Penta is okay for now.
I just don't know what you are trying to achieve here. With high enough capacity the magazine will protrude from the bottom of the weapon. Radiation Supernova The Sequence effect is the only noticeable upgrade on the Secura Penta. Highly Recommend you give it a shot. When you have half a dozen guns that look fair and reasonable, and a single standout that makes all the others completely obsolete, your rebalance package should focus on the standout. I don't like the Sequence proc compared to healing syndicate procs, so that was a turn off for me as well.
Ammo would be great fix, 56 for Penta and 25 for Ogris. The more common situation is that you're lobbing grenades at enemies in the distance, detonating them before they even land for mass headshot damage. I think the S Penta is very cool and entertaining weapon, but seems like very. You also complain about the magazine size. Thanks for watching and please remember to leave a like, comment, and subscribe! I'd rather they just remove self damage. Well, sorry for my bad English, I cannot express myself well.
Sure on low level missions you don't notice, but when you are fighting higher level enemies it makes a difference. Can shoot more than 5 granades at the same time, and if I shoot 6th, the 1st should automatically boom. Show me videos of Tenno who's lives have changed dramatically because of those 2 extra shots and I'll consider changing my tune. I don't dare try such an experiment. And no, Tonkor-like levels of damage are not necessary and do not represent the point that launchers should be at; rather, Tonkor-like levels of damage are excessive and trivialize everything up to and including the game's designed endgame, the level 100 enemies in sorties. All questions from now on are rhetorical, so pipe down until the presentation is over, rummy. This allows perfect aiming for setting traps.
Plus the way enemies come at you makes it very inefficient to try and plan 5 grenades spread out. Maybe if I took the mod off and stuck it back on, it'd nerf the gun. Fire Rate Another negligible boost. Use it for mastery and move on. Changing energy color can help with certain tile sets E. It was noticable by it hitting significantly harder than the regular one.
You can blast nullifiers with Tonkor even you're in their bubbles, because it is very safe weapon. This new syndicate primary belongs to Perrin Sequence and can be purphasaed through them for 125k standing. Napalm Grenades on Secura Penta Build Warframe Gameplay Napalm Grenades is a brand new Weapon Augment for the Penta family and long story-short, it is awesome! Or you can level it and forget itand let the others have fun with it, like I did with Sanct Tigris, I know it is hell of weapon, but it just don't fit on my tastes of weapons. Oh well, I know that there're so many weapons that must be buffed! Good luck trying to find a slight plausible justification to that. Though Talons is pretty damn good at that too. You don't feel it is.
Even Tonkor have much more ammo pool. Even Tonkor have much more ammo pool. I think S Penta and original Penta, other Blasting weapons, etc should be slightly buffed. The basic concept of bomb-throwings are high risk - high return, but Tonkor beat that theory. I enjoyed the secura penta with tether for awhile, but the things only shoot like 10 feet away! But the Tonkor is crit based and no other launchers are. Lastly consoles need an option to return Pentas back to the alt trigger explosive control. I got a S Penta yesterday, and forma'd.
I have been in all those situations you posted and the normal Penta kicked all sorts of arse regardless. For starters, was there any weapon less wanting for an upgraded version than the Penta? When you're in a situation where you need to strategically place 5 grenades and delay detonation until the moment is right which is never, by the way , you could just reload while the enemies get there. That being said, it was a noticeable upgrade to the normal version. I think the S Penta is very cool and entertaining weapon, but seems like very. The solution I'd prefer to see would be one that preserves the Tonkor's bullet jump capability which also makes it less cheesy in a single swoop; Give the Tonkor full-self damage so folks who use it carelessly kill themselves hard. Multishot usually has 4 grenades out in 2 shots.