He has a sword style all his own which incorporates b-boying techniques. Jin is calm, cool, and he keeps his wits about him. But that's not to suggest that Samurai Champloo is just Killer7 all over again. The camera also can be extremely dumb. She is spunky, brave, and compassionate. The soundtrack itself is a little scattershot, though most of the tunes are fairly catchy, and it's more than simple background fodder. Given how crazy violent the postmodern, hip-hop-heavy anime Samurai Champloo is, you'd think it'd be easy to make it into a decent video game; just inject the characters into a cool-looking slash 'em-up and add a whole lot of weirdness, right? Gameplay Samurai Champloo: Sidetracked is a third person hack-n-slash game, where the player controls Mugen or Jin from the Samurai Champloo series.
The main characters are pretty well detailed, but some of their animations don't look quite right, especially during in-engine cutscenes, where their mouths barely seem to move during conversations. There's plenty of original crazy to be found here. These two plot threads gradually weave together, creating an interesting if hard-to-follow narrative involving the native Ainu people, demons, a rain of blood and at least one evil European transsexual with a beard, nice breasts and an ugly hat. The soundtrack plays into Samurai Champloo's combat system. . Rei voice as Alfred Thor.
One moment you'll be battling simple samurai soldiers, and the next moment you'll be up against monkeys with knives in their mouths. . The core of the game's unique combat system lies in the innovative integration of music and linked attacks. Mugen, a reckless samurai with break-dancing fighting style, calculated Jin who abides by the decorum of Bushido, and a mysterious new character exclusive to the video game. In fact, the only thing any of the three have in common is their almost unhealthy obsession with food. The game includes the original three characters: , , and.
He is more likely to part with a comrade than his swords. Hyper mode is also activated by countering an enemy's attack and quickly pressing the circle button. Archived from on June 12, 2006. His speed and ability along with his care free attitude and short temper make Mugen a force to be reckoned with. There's not much to say other than its fucking awesome and you should play it. Mugen has little tact and is easily swayed by food, booze, or women.
The playable characters are Fuu, Jin and Mugen. He is voiced by in Japanese and in English. She is indecisive, stubborn and has no greater joy than eating until she is as fat as a cow. It's nothing too complex, mind you. Some of Samurai Champloo's brazen sense of style can be attributed to the anime license, but some of the credit has to go to developer Grasshopper, the same team that produced last year's second-most-outrageous game, Killer7. Special enemies appear with stars surrounding them, and simply by hitting these enemies, you jump into a new screen where an attack button appears right before the moment of impact. Each of the two characters has a different fighting style; Mugen incorporates kicks as well as breakdancing moves into his combos, while Jin strictly uses a traditional swordfighting style.
. Helmut Beetle Store Owner voice as Chris Kent. . That's more or less what the developer did, but Samurai Champloo: Sidetracked still kinda sucks. Samurai Champloo steps out of the hack-and-slash action genre and offers a new way to swing a finely-honed samurai blade. It's amusing stuff, thanks largely to the voice acting and sharp writing.
As most traditional samurai, Jin has two swords by his side at all times. . The principal American voice actors from the anime series are on hand and do their characters justice here. Each track contains a unique attack tree, with specific orders of buttons to pull off special combos and attacks. The players can choose an array of combos based on the different hip hop grooves that they can swap at will. As most traditional samurai, Jin has two swords by his side at all times.
Plain Clothes Cop voice as Joey Capps. But hey, at least the game's got style. In the game, Mugen, Jin, and Fuu settle into a town for a short rest, only to find themselves wrapped up in a conflict of mythological proportions between rival clans, European interlopers, and mystical prophecies. The game includes the original three characters: , , and. Some of the game's more minor stylistic touches even seem to come directly from Killer7. . Once you've killed a hundred enemies here, everything goes back to normal.
She never thinks twice about helping a stranger in need, even if that stranger stole her earlier in the day. Each character has his own specific storyline, so playing through the game several times will offer a different experience and adventure with each character. Mugen has little tact and is easily swayed by food, booze, or women. Here, everything goes all Kill Bill, with a silhouette of your character fighting silhouettes of several enemies in a dojo that changes to all the colors in the neon rainbow as you go. You can get by exclusively hammering on the two attack buttons in just about any order, as the majority of enemies you face except for those in the last couple of levels don't put up much of a fight. Samurai Champloo follows the continuing adventures of Mugen, Jin, and Fuu.
Namco Bandai's Samurai Champloo: Sidetracked isn't completely above such pandering. She never thinks twice about helping a stranger in need, even if that stranger stole her earlier in the day. Enemies are considerably less detailed, and there are only a handful of different enemies to fight. The dialogue, story, and style of the game are all delivered well enough to appeal to those unfamiliar with the series, and there's something oddly compelling about the game's brand of action, even if it is completely repetitive. Undoubtedly, you will hit spots during that time where the combat will simply wear on you, but it usually takes just one random encounter with another completely bizarre character or some new hip-hop tracks to suck you back in.