If it is on the left side, pull towards the bottom-right, and if it is on the right side, pull towards the bottom-left. She'll start to appear, though she'll head some place else when you approach her. After you get a cannon, enemies may start appearing on the sea. In that same room, there is a spotted place on the dirt. Neptoona looks very similar to a swordfish, except it has a darker color.
Jump off, and the Cucco's flapping should carry you across the gap. The extensions of those lines will intersect somewhere, and you should dig there. . Select the Sea Chart icon and draw the path shown on the screen onto your sea chart. Sailing up to the wreckage that was formerly the ghost ship, Link and Linebeck find Tetra unconscious on a part of the ship that's still afloat.
There are three parts to Bellum In the first part Bellum will be in a room with 3 floors When he is floating in the pool wack his eye with your sword as many times as you can When he is zooming around in circles get an hour glass ball and click on it when he is close to the ground and near you When time freezes wack his eye many times Before time runs out run out of the way or he will hit you Then Bellum will go up a floor and his tentacles will spread out Go to that floor and shoot the eyes with his arrow Whn he is in the pool and grows purple things grab them with your grappling hook Do this until the next scene appears On the second part you are chasing the ghost ship It starts to grow eyes Shoot them with your cannon as fast as possible When things are shot at you shoot them with your cannon Do this until the next scene appears Bellum has taken over Line back At first run towards him and he will capture Ciela On the top screen she would have a picture of the eye on his back Hit the Knight until he draws back Ciela will give you an hourglass ball Grab it When the eye on his back opens click on the Hour glass ball and time will freeze Hit his open eye as many times as possible Do this until The end of the boss Bellum Go to Mercay Island your main island. By drawing a line through as many Rupoors as possible with his boomerang and bringing them all to him, a gag he took from. Then head back to the fisherman's house--she's there. It tells you that to enter the cave, you need to hit the four gossip stones on the island in a specific order. On 27-Oct-2007 megamaster said:well i talked to that guy with the pool in his house, and i'm on that island.
Follow this guide all the way to complete the game. The symbol does not appear often and when it does, it moves rather quickly. Fortunately, Chugga manages to create the save zone with the pot and roll into it before the Gold Phantom notices him. Enter the lone hut that is on this island and speak with the. Once you see her, use the Boomerang to stretch out a pathway from a distance and strike the mermaid.
If the fish jumps at anytime, quickly release the stylus and wait until it falls back into the water. The Old Wayfarer will thank you for uniting him with the mermaid and reward you with a Fishing Rod. See Episode 40's section for how this subplot concludes. Hit it, and it tells you that there's an island in the middle of three boulders to the south of Molida. You'll find a Big Green Rupee x100.
Reel them in the same way you did the Skippyjack. The basic strategy is to wail on the hero until he spins his trident around, then run away as he executes a thrusting attack. You may encounter another Rusty Swordfish, but if you are lucky, you will encounter the legendary Neptoona. She will talk to you. This walkthrough will cover everything in the game from Heart Containers to all of those side-quests. You knew what you done did! Neptoona is larger and will jump out of the water more often. Be sure to keep an eye out on the meter to the left.
Turn the power back on and play the game, Beedle should be pretty close to Mercay Island, go to his ship and buy whatever you want then save the game and turn it off, turn the game back on and change the date turn it off and turn it back on, Beedle should have new stuff. The first fish Link can catch is a small. Apologize, talk to the Wayfarer, talk to Linebeck and go back to Wayfarer. You'll discover a small island. He says that he used it 2 catch the mermaid, but now he doesn't need it. Then, go to the Isle of Ember and dig up the cracked patches in Astrid's basement to turn up a treasure map and 20 Rupees.
Chugga: You know what, whatever, this music does not want to be heard, it sucks. After that, however, he'll go as long as you can last. Dig right under it to reveal a hole. Once you have caught the Rusty Swordfish, return once again to Bannan Island and speak with the Old Wayfarer. Ceila tells u how 2 fish. Head west, then north to a door with a sun emblem on it. So draw the requisite lines on your map and go to the destination indicated.
He begins 2 show u a corny puppet show. Also, dig to the left of the sign next to his house to uncover a treasure map. I cannot be bothered to take care of this right now! Set sail so that your boat overlaps with the fish symbol. Back outside, defeat all of the enemies that are on the island and then carefully walk along the perimeter of the island, glancing at the water in search of a nearby mermaid. If you didn't find needed cheats or about this at special section of the game. When you reach the Northwestern Sea, follow the path that you've drawn on your sea chart.