Discharging a fire extinguisher is a and instantly smothers flames in a 10-foot-by-10-foot area. Rate of Fire: How many rounds the fires per round. Any feats that would be compatible with firearms will be compatible with these weapons. Gunsmith A gun chemist gains a battered gun identical to the one gained by a 1st level , as well as the feat including the ability to restore his battered gun as if he were a. Some oracle revelations grant additional proficiencies. S, A 20 box Large 11 lb. Alchemical Ordnance Su : A gun chemist is adept at using his know-how to infuse his ammunition with volatile chemicals and his own magical reserves.
Gunsmith: A gun chemist gains a battered gun identical to the one gained by a 1st level , as well as the feat including the ability to restore his battered gun as if he were a gunslinger. It disperses after 10 rounds, though a moderate wind 11+ mph disperses the smoke in 4 rounds and a strong wind 21+ mph disperses it in 1 round. Belt Feed: Machine guns use linked ammunition. This ability, hex, and major hex replace bonus feats. Please choose which areas of our service you consent to our doing so. The cost given is for a box of 6 grenades. Defeat Incorporeal or Undead Creatures with a Firearm : Each time the haunted gun destroys or causes an incorporeal or undead creature to surrender or flee with a firearm, she regains 1 grit point.
Alternatively, the haunted gun can choose two hexes that she knows and that she must spend grit to activate. In addition, targets are unable to use any abilities. Stats 25 points : Str 10 ; Dex 18 ; Con 12 ; Int 17 ; Wis 12 ; Chr 11 Stats 20 points : Str 10 ; Dex 17 ; Con 12 ; Int 17 ; Wis 10 ; Chr 11 Stats 15 points : Str 10 ; Dex 17 ; Con 10 ; Int 17 ; Wis 8 ; Chr 11 Raising Stats — For 25 point builds put all leveling stats into dexterity. The M10 accepts a suppressor without modification. A gun chemist must be at least 4th level before selecting this discovery. If the amount of grit needed to activate the hex is reduced to 0, the haunted gun can activate this hex for the normal action cost as long as she has at least 1 grit point. Chemical Stability: When firing an alchemical ordnance, the gun chemist reduces the misfire value of the by 1 minimum 0 and ignores any increased misfire value from using an alchemical cartridge.
The haunted gun has the same connection to an item or place that her witch haunt does. Automatic Fire Automatic is a full round action and a character can fire in a cone see below. S 7 box Small 3 lb. The archetype as a concept can work for any number of characters types, from a town sheriff with a western flair to Vash the Stampede from Trigun. S 15 box Small 3 lb.
Machine Guns Machine guns are belt-fed weapons that typically fire rifle cartridges or light cannon rounds. Additional sticks can be set off at the same time if they are within the burst radius of the first stick, increasing the damage and burst radius of the explosion. Only one such discovery can be applied to an individual alchemical ordnance. If this reduces the number to 0, he may cast spells of that level only if his Intelligence allows bonus spells of that level. Many different designs exist; described here is the most basic model. If sundered, the character must spend another point from his arcane pool to restore them.
Unnatural Aura Su : As a side effect of possessing a haunted gun, the haunted gun emits an unnatural aura. It features a collapsible stock, making it extremely compact. Woo Woo Woo Woo Woo. The character may use the coffin as a tower shield even if he does not have proficiency in their use or alternately may bash foes with it as a two-handed weapon inflicting 1d6 points of damage or as a secondary attack at a -4 penalty due to its weight and unwieldy nature as a one-handed weapon. The Pathfinder is typical of a number of short-barreled 3 inches small-caliber revolvers. Normally used to string multiple explosive charges together for simultaneous detonation allowing a single detonator to set them all off det cord can also be looped around a tree or post or other object to cut it neatly in half.
The differences between using the M79 and throwing an explosive lie in the range of the weapon which far exceeds the distance a hand grenade can be thrown and the fact that the M79 requires a weapon proficiency to operate without penalty. If an archetype replaces a class feature that is part of a series of improvements or additions to a base ability such as a fighter's weapon training or a ranger's favored enemy , the next time the character would gain that ability, it counts as the lower-level ability that was replaced by the archetype. These bonus feats must be selected from those listed as. When making a full-attack action, you may fire a as many times in a round as you have attacks, up to this limit, unless you can reload the weapon as a swift or while making a full-attack action. Strength checks aren't particularly easy to make, especially for undead, seeing as most Undead are Medium creatures with an average Strength score of 10. Signature Hex Ex : Starting at 5th level, a haunted gun selects one hex that she knows and that she must spend grit to activate. Here you'll find reasonable item details.
Barrett Light Fifty The heavy but rugged Light Fifty is an incredibly powerful weapon for its size. In fact they tie their very powers to their guns. As a , the gun chemist can expend one use of his alchemical ordnance to remove the condition from a single he is currently wielding, as long as that condition was gained from a misfire. Due to its high quality of manufacture, the Glock 20 is always considered a mastercraft weapon. It shoots a 5-foot-wide, 30-foot-long line of flame that deals 3d6 points of fire damage to all individuals and objects in its path. Ranged Weapons Table Ranged weapons are described by a number of statistics, as shown on Table: Ranged Weapons. Call Firearm Su : As long as the gun magus has at least one point remaining in his arcane pool, he may call a firearm marked as his to his hand within 30ft of his position.
This weapon features a three-round burst setting. Mystery of the Gun: A gun prophet combines mysticism with the cold hard steel of firearms. Empowered by this recognition, gin prophets use firearms as a symbol for a new age. Fast musket is so good it's hard not to build a musket-user with that deed. The unintended consequences are likely to be in what makes the scissors against gun's paper and armor's rock.